I have better things to spin my processor right round baby...if someone else wants to extend it further I can send it to you. I still think 16/13 is trash.
| 1. | Rollout1 | 9/6 | eq: +0.704 |
| Player: Opponent: | 71.48% (G:0.00% B:0.00%) 28.52% (G:9.61% B:0.64%) | Conf: ± 0.015 (+0.689...+0.719) Duration: 2 hours 39 minutes |
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| 2. | Rollout2 | 16/13 | eq: +0.689 (-0.015) |
| Player: Opponent: | 70.86% (G:0.00% B:0.00%) 29.14% (G:9.39% B:0.60%) | Conf: ± 0.016 (+0.673...+0.705) Duration: 3 hours 23 minutes |
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| 3. | Rollout1 | 7/4 | eq: +0.681 (-0.023) |
| Player: Opponent: | 71.01% (G:0.00% B:0.00%) 28.99% (G:9.48% B:0.65%) | Conf: ± 0.015 (+0.666...+0.696) Duration: 3 hours 19 minutes |
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| 4. | Rollout3 | 8/7 8/6 | eq: +0.664 (-0.040) |
| Player: Opponent: | 70.21% (G:0.00% B:0.00%) 29.79% (G:9.81% B:0.67%) | Conf: ± 0.014 (+0.650...+0.678) Duration: 2 hours 59 minutes |
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1 1266 Games rolled with Variance Reduction. Dice Seed: Random Moves and cube decisions: 4 ply Search interval: Large
2 1265 Games rolled with Variance Reduction. Dice Seed: Random Moves and cube decisions: 4 ply Search interval: Large
3 1264 Games rolled with Variance Reduction. Dice Seed: Random Moves and cube decisions: 4 ply Search interval: Large
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