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XG 4/4 RO - extended

Posted By: Stick
Date: Wednesday, 28 April 2010, at 6:59 p.m.

In Response To: XG 4/4 RO (Stick)

I have better things to spin my processor right round baby...if someone else wants to extend it further I can send it to you. I still think 16/13 is trash.





is Player 2

score: 0
pip: 49
Money session
pip: 146
score: 0

is Player 1
XGID=-----bBBBCBB----A--A---cc-:1:1:1:12:0:0:0:0:10
to play 12

1.Rollout19/6eq: +0.704
Player:
Opponent:
71.48% (G:0.00% B:0.00%)
28.52% (G:9.61% B:0.64%)
Conf: ± 0.015 (+0.689...+0.719)
Duration: 2 hours 39 minutes
2.Rollout216/13eq: +0.689 (-0.015)
Player:
Opponent:
70.86% (G:0.00% B:0.00%)
29.14% (G:9.39% B:0.60%)
Conf: ± 0.016 (+0.673...+0.705)
Duration: 3 hours 23 minutes
3.Rollout17/4eq: +0.681 (-0.023)
Player:
Opponent:
71.01% (G:0.00% B:0.00%)
28.99% (G:9.48% B:0.65%)
Conf: ± 0.015 (+0.666...+0.696)
Duration: 3 hours 19 minutes
4.Rollout38/7 8/6eq: +0.664 (-0.040)
Player:
Opponent:
70.21% (G:0.00% B:0.00%)
29.79% (G:9.81% B:0.67%)
Conf: ± 0.014 (+0.650...+0.678)
Duration: 2 hours 59 minutes
1 1266 Games rolled with Variance Reduction.
Dice Seed: Random
Moves and cube decisions: 4 ply
Search interval: Large

2 1265 Games rolled with Variance Reduction.
Dice Seed: Random
Moves and cube decisions: 4 ply
Search interval: Large

3 1264 Games rolled with Variance Reduction.
Dice Seed: Random
Moves and cube decisions: 4 ply
Search interval: Large

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