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XG 4 ply longer RO

Posted By: neilkaz
Date: Thursday, 29 April 2010, at 12:23 p.m.

In Response To: Rollout: a 234 backgame from nackgammon dmp (neilkaz)

I now see what I was missing initially and that is that the remaining 247 backgame is still quite useful here and that the bar pt also has some backgame value. Therefore, 22/15 seems best and doesn't risk the crashing issues that could occur after 18/11.




is Player 2

score: 0
pip: 129
1 point match
pip: 198
score: 0

is Player 1
XGID=---BBBA------bb-ebBbbBBB--:0:0:1:61:0:0:0:1:10
to play 61

1.Rollout122/15eq: -0.221
Player:
Opponent:
38.94% (G:6.49% B:0.53%)
61.06% (G:34.48% B:5.29%)
Conf: ± 0.004 (-0.225...-0.217)
Duration: 4 hours 35 minutes
2.Rollout218/11eq: -0.237 (-0.016)
Player:
Opponent:
38.13% (G:7.42% B:0.93%)
61.87% (G:35.35% B:4.81%)
Conf: ± 0.004 (-0.241...-0.233)
Duration: 4 hours 34 minutes
1 6204 Games rolled with Variance Reduction.
Dice Seed: 33218652
Moves and cube decisions: 4 ply

2 6206 Games rolled with Variance Reduction.
Dice Seed: 33218652
Moves and cube decisions: 4 ply

eXtreme Gammon Version: 1.14, MET: Rockwell-Kazaross

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