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Rollout: On the bar but anchored on the ace point

Posted By: Timothy Chow
Date: Thursday, 20 May 2010, at 1:11 a.m.

In Response To: On the bar but anchored on the ace point (Timothy Chow)

Over the board, I had to decide whether to take, and the best reference position I knew was the following borderline take/drop position. Scroll down to keep reading.


tchow on roll: Cube action?

gnubg165


1O ' '2X '4X3X ' ' ' '5O

2X '2O '3O3O '1O ' ' '3X

tchow136

Position ID: mHfgAFjMneADIA Match ID: cAkAAAAAAAAA

Cube decision
Rollout cubeless equity +0.619
Cubeful equities:
1.Double, pass +1.000
2.Double, take +1.004 +0.004
3.No double +0.877 -0.123
Proper cube action:Double, pass
Rollout details
WinW gW bg LoseL gL bgCubelessCubeful
Centered 1-cube0.6990.2660.023-0.3010.0650.003 +0.619 +0.877
Standard error0.0010.0020.001-0.0010.0010.000 0.003 0.009
Player gnubg owns 2-cube0.7040.2600.024-0.2960.0640.003 +1.249 +1.004
Standard error0.0020.0020.001-0.0020.0010.000 0.009 0.015
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 867348751 and quasi-random dice
Play: supremo 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 16 more moves within equity 0.32
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]


There are a few important adjustments that have to be made between the two positions. In the new position, the attacker has (partially) escaped both back checkers to the bar and has a four-point board. The defender has a stronger board with both the 5 point and the 4 point made. I decided that the attacker's improvements were greater than the defender's improvements and dropped. Evidently it's the other way around. In particular the defender's extra home-board point makes quite a difference; if we unmake the 4 point and put the checkers as spares on the 6 point and 8 point, then I believe it's a drop. Also if the attacker's home-board gap is on the 3 point instead of the 4 point then again I believe it's a drop. It seems that the defender's threat of hitting back holds the attack in check enough to allow a take.

The doubling decision is more in question. I didn't roll it out long enough to be sure but it looks like a borderline double.

I've toyed with the idea of developing a point-count system for blitzes, assigning a certain number of positive or negative points to various features of the position to arrive at a recommendation. Unfortunately this seems rather complicated, but maybe I just haven't tried hard enough. Has anybody else attempted to develop such a system?


gnubg on roll: Cube action?

gnubg125


2O2X2X '3X2X ' ' ' ' '3O

 ' ' '2O2O3O2X2O ' ' '4X

tchow164

Position ID: 2M7gAFg2N+DBAA Match ID: MAEAAKAAEAAA

Cube decision
Rollout cubeless equity +0.565
Cubeful equities:
1.Double, take +0.862
2.Double, pass +1.000 +0.138
3.No double +0.849 -0.013
Proper cube action:Double, take
Rollout details
WinW gW bg LoseL gL bgCubelessCubeful
Centered 1-cube0.6720.2710.023-0.3280.0710.002 +0.565 +0.849
Standard error0.0010.0010.001-0.0010.0010.000 0.003 0.009
Player tchow owns 2-cube0.6740.2670.025-0.3260.0660.003 +1.142 +0.862
Standard error0.0020.0020.001-0.0020.0010.000 0.009 0.014
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 853051919 and quasi-random dice
Play: supremo 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 16 more moves within equity 0.32
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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