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4-4 roll, your play and reasons?
Posted By: neilkaz
Date: Monday, 24 May 2010, at 4:57 p.m.
In Response To: 4-4 roll, your play and reasons? (Chuck Bower)
22/14(2) makes it hard for Black to escape and if we can make the 8 pt soon we often can recube.
The idea of this is to play what I used to call 15 vs 1.. ie 15 checkers try to contain 1 and win. I think this is probably the correct idea here and a better plan than staying on the 18 pt or blitzing right away.
Messages In This Thread
- 4-4 roll, your play and reasons?
Chuck Bower -- Sunday, 23 May 2010, at 6:03 p.m.
- 4-4 roll, your play and reasons?
mikeg -- Sunday, 23 May 2010, at 7:01 p.m.
- 4-4 roll, your play and reasons?
Daniel Murphy -- Sunday, 23 May 2010, at 7:16 p.m.
- 4-4 roll, your play and reasons?
Stein Kulseth -- Sunday, 23 May 2010, at 8:04 p.m.
- 4-4 roll, your play and reasons?
lenny -- Sunday, 23 May 2010, at 10:08 p.m.
- 4-4 roll, your play and reasons?
John O'Hagan -- Monday, 24 May 2010, at 1:46 a.m.
- 4-4 roll, your play and reasons?
garyo -- Monday, 24 May 2010, at 12:04 p.m.
- 4-4 roll, your play and reasons?
Caryl Stephanson -- Monday, 24 May 2010, at 2:32 p.m.
- 4-4 roll, your play and reasons?
neilkaz -- Monday, 24 May 2010, at 4:57 p.m.
- Rollout report
Chuck Bower -- Tuesday, 25 May 2010, at 4:00 p.m.
- XG Rollout
Chuck Bower -- Tuesday, 25 May 2010, at 9:49 p.m.
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