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DMP prime versus prime

Posted By: John O'Hagan
Date: Friday, 18 June 2010, at 1:19 a.m.

In Response To: DMP prime versus prime (Timothy Chow)

There's the dbl hit 7/4x 13/11x, hit and get to the edge 7/4x 24/22, the QF play 13/11x - 8, and the really QF play 13/10 24/22. I think it's too hard to win after the QF plays so it's one of the 1st two for me. Double hitting certainly deserves a look here. If White dances with at least one man without hitting, you'll have good 1s,2s,3s, and 4s (plus White's D3 is a bad entering #). If you're able to keep your 4-in-a-row (which is a big if) White might not be able to roll an escaping # after entering from the roof and have to crash his own prime. OTOH, you're really going to need 1s and 2s in a hurry or your game could quickly become almost hopeless. Hit and up to the edge might be better even though it leaves more hitting numbers than the dbl hit. If White dances, everything but 5s do something for you. Being hit is real bad of course but at least you'll have more ways to make the 22-pt or enter and escape. Enter without hitting leaves you a big dog as well but we've all won lots of games from worse positions than that.

Looks close but I'd try 7/4x 24/22 OTB.

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