Here's the three ply I have from Nack and Ken. I am interested in seeing as many of these choices as you are willing to do. D makes sense to me and slotting either the four or five point makes sense to me. I don't understand why S plays so well. And, I would have chosen Z before S if I had to split. Besides giving the lesser target, hitting with 54 & 63 in the outfield after Z is duplicated. The only plan that opener is prepared to execute is to make inner board points. So what is the idea behind leaving a target on the four?!? Perhaps Nack has seen enough that he can eliminate some of these five choices, but I can't.
| 1. | Rollout1 | 13/11 13/10 | eq: -0.165 |
| Player: Opponent: | 46.29% (G:13.49% B:0.79%) 53.71% (G:17.28% B:1.30%) | Conf: ± 0.005 (-0.170...-0.160) Duration: 21 hours 07 minutes |
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| 2. | Rollout1 | 24/21 13/11 | eq: -0.171 (-0.007) |
| Player: Opponent: | 46.49% (G:12.16% B:0.69%) 53.51% (G:17.40% B:1.00%) | Conf: ± 0.004 (-0.175...-0.167) Duration: 20 hours 48 minutes |
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| 3. | Rollout2 | 13/10 6/4 | eq: -0.184 (-0.019) |
| Player: Opponent: | 46.40% (G:12.73% B:0.72%) 53.60% (G:17.98% B:1.49%) | Conf: ± 0.007 (-0.191...-0.177) Duration: 9 hours 45 minutes |
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| 4. | Rollout2 | 24/22 13/10 | eq: -0.187 (-0.022) |
| Player: Opponent: | 45.94% (G:12.33% B:0.71%) 54.06% (G:17.56% B:0.98%) | Conf: ± 0.006 (-0.193...-0.181) Duration: 8 hours 54 minutes |
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| 5. | Rollout2 | 13/11 8/5 | eq: -0.189 (-0.024) |
| Player: Opponent: | 46.22% (G:13.03% B:0.72%) 53.78% (G:17.82% B:1.50%) | Conf: ± 0.007 (-0.196...-0.182) Duration: 10 hours 05 minutes |
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1 36288 Games rolled with Variance Reduction. Rolled for both No double and Double Moves and cube decisions: 3 ply
2 18144 Games rolled with Variance Reduction. Rolled for both No double and Double Moves and cube decisions: 3 ply
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