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BGonline.org Forums
Rollout: Part 2: Which points do I want?
Posted By: Timothy Chow In Response To: Part 2: Which points do I want? (Timothy Chow)
Date: Sunday, 8 August 2010, at 10:37 p.m.
Here 18/14(2) is clear but I wasn't sure about 14/10(2) versus 13/9(2). I ended up playing 13/9(2), which the rollout says is right by a lot. I think a significant part of the reason is that the point 6 away from the anchor is particularly difficult to clear. If we give White the 5-point anchor instead then the decision looks much closer.
gnubg 160
tchow 148 Position ID: oufgACPg2+DBAA Match ID: cAkSAJAAAAAA
# Ply Move Equity • 1 R 18/14(2) 13/9(2) +0.759
0.702 0.099 0.004 - 0.298 0.056 0.001 +0.449 +0.759 0.002 0.002 0.000 - 0.002 0.001 0.000 0.004 0.010 Full cubeful rollout with var.redn. 1296 games, Mersenne Twister dice gen. with seed 897280231 and quasi-random dice Play: supremo 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 16 more moves within equity 0.32 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 2 R 18/10(2) +0.687 ( -0.072)
0.686 0.094 0.003 - 0.314 0.060 0.001 +0.408 +0.687 0.001 0.002 0.000 - 0.001 0.001 0.000 0.004 0.008 Full cubeful rollout with var.redn. 1296 games, Mersenne Twister dice gen. with seed 897280231 and quasi-random dice Play: supremo 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 16 more moves within equity 0.32 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
GNU 4-ply evaluation of variant:
gnubg 158
tchow 148 Position ID: oufggCHg2+DBAA Match ID: cAkSAJAAAAAA
# Ply Move Equity 1 4 18/10(2) +0.530 0.666 0.088 0.002 - 0.334 0.066 0.001 2 4 18/14(2) 13/9(2) +0.526 ( -0.004) 0.662 0.095 0.003 - 0.338 0.070 0.001
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