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3/4 XG RO also TG

Posted By: neilkaz
Date: Tuesday, 10 August 2010, at 4:27 p.m.

In Response To: 2 away - 5 away cube handling (Stick)

In practice I am getting a lot of takes here from weaker players and if they pass I am hopefully moving the pieces in upcomings games well enough to win more 84.19% the R/K MET says. All this means that I am still cubing almost any weaker player that I think can take this, but vs a W/C player this does look technically TG as little can happen to give my opp an easy take next roll and White just may luck out and clear with ease and roll large and G.




is Player 2

score: 0
pip: 147
5 point match
pip: 117
score: 3

is Player 1
XGID=---AbBCBCa-BeB-----c---bb-:0:0:1:D:3:0:0:5:10
double to 2 take ?


Analyzed in Rollout
No Double
Player Winning Chances: 84.99% (G: 10.21% B: 0.39%)
Opponent Winning Chances: 15.01% (G: 1.05% B: 0.02%)
Double/Take
Player Winning Chances: 84.53% (G: 17.54% B: 0.20%)
Opponent Winning Chances: 15.47% (G: 0.99% B: 0.07%)
Cubeless Equities
No Double:+0.877
Double:+2.074
Cubeful Equities
No Double:+1.041
Double/Take:+1.575 (+0.534)
Double/Drop:+1.000 (-0.041)
Best Cube action: Too Good to Double / Drop
Rollout details
2592 Games rolled with Variance Reduction.
Dice Seed: 59298619
Moves: 3 ply, cube decisions: 4 ply
Confidence No Double: ± 0.005 (+1.036...+1.046)
Confidence Double: ± 0.013 (+1.562...+1.588)
Double Decision confidence: 100.0%
Take Decision confidence: 100.0%
Duration: 36 minutes 40 seconds

eXtreme Gammon Version: 1.20, MET: Rockwell-Kazaross

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