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DMP rollout: Bearing in with no contact

Posted By: Timothy Chow
Date: Thursday, 19 August 2010, at 3:59 p.m.

In Response To: Bearing in with no contact (Timothy Chow)

The DMP rollout confirms what (as Stick pointed out) the CPW figures from the money rollout suggest: 10/5 wins slightly more games at DMP.

This result does make me slightly more interested in writing that program to compute the mathematically exact answer here, but I'm not going to make any promises.

The score (after 0 games) is: gnubg 0, tchow 0 (match to 1 point, post-Crawford play)

gnubg60


 '2X2X3X4X3X ' ' ' ' ' '

2O3O2O1O1O4O1O ' '1O ' '

tchow64

Position ID: tnsHAIDd6kUAAA Match ID: cAkmAAAAAAAA

# Ply Move Equity
1 R 10/5 -0.375
0.3120.0000.000-0.6880.0000.000 -0.375 -0.375
0.0000.0000.000-0.0000.0000.000 0.000 0.000
Full cubeful rollout with var.redn.
5184 games, Mersenne Twister dice gen. with seed 894404555 and quasi-random dice
Play: supremo 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 16 more moves within equity 0.32
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 7/3 6/5 -0.378 ( -0.002)
0.3110.0000.000-0.6890.0000.000 -0.378 -0.378
0.0000.0000.000-0.0000.0000.000 0.000 0.000
Full cubeful rollout with var.redn.
5184 games, Mersenne Twister dice gen. with seed 894404555 and quasi-random dice
Play: supremo 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 16 more moves within equity 0.32
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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