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1-1 to play DMP

Posted By: Casper van der Tak
Date: Sunday, 22 August 2010, at 5:30 p.m.

In Response To: 1-1 to play DMP (nixo)

Nice position. You cannot leave White alone, because if White makes the 21 or jumps a checker, your chances are bad. Start with 5/4*. Now I don't believe hitting loose and giving up the 7 is justified, so 5/4*(2). Switching from the 6 to the 5 weakens the prime, and does not set up the 61 anti-joker, and does not set up bad 6s for after the entry on the ace. So you shuffle the outfield checkers.

3 plays: 15/13 leaves too little outfield control, to few shots if White enters and hops out. 13/11 leaves a 55 and 56 joker. 15/14 13/12 leaves maximum coverage of the outfield and no fly shots. That is my play; 5/4*(2) 15/14 13/12.

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