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Three Tricky Third Roll 55 Blitzing Checker Play Decisions

Posted By: Casper van der Tak
Date: Monday, 23 August 2010, at 12:00 p.m.

In Response To: Three Tricky Third Roll 55 Blitzing Checker Play Decisions (Paul Weaver)

1. B/20 8/3* 6/1*(2). We are going to hit two checkers, and making the ace and hitting loose on the 3 is easier to clean up and more solid in case of a return hit than the other way around.

2. Tough, I'd go for 21/11 6/1*(2) as a less blotty alternative to making the 3 and 1 point. I think that play, focusing on the racing advantage mostly but keeping the option of attacking is better than the blitz approach.

3. 20/10 6/1*(2) makes two points additional points (the other plays don't) and takes away half you opponent rolls, with substantial swings on the dancing rolls. By comparison, 8/3(2) 6/1(2) is quite loose, and does not implement the racing plan. 20/5 10/5 has going for it that it leaves blitzing, priming and racing options open, something the other 2 plays do not, but does not put chocolate on the bar, and the priming option is not worth that much from here.

So 20/10 6/1*(2) followed by 20/5 10/5 followed by 8/3(2) 6/1*(2).

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