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Clocks and Penalties

Posted By: johnk
Date: Saturday, 11 September 2010, at 2:50 p.m.

I see Towson is ‘clocks mandatory’. What exactly does this mean? a)all matches must be played with clocks or b)either player may require a clock be used (and presumably provide one). I for one am against clocks in general since it seems to give even more of an advantage to fast pip counters and running-counters than they already have and without a clock I’ve never had a time problem even with my slow (and getting slower) pip counting. Clearly there needs to be some way to speed up players who take ridiculous amounts of time when there are no penalties but it seems we’re swatting at flies with a sledgehammer. It’s not the clocks themselves that I have a problem with but the draconian penalties for running out of time – adopted from chess along with the clocks, I think. I much prefer the method used in 1000 Islands which discourages clocks (except by mutual agreement) unless it seems there will be a time problem and even then a gentle warning from the director is preferred, at least initially.

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