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RO
Posted By: John O'Hagan In Response To: 11a-4a, cube action? (John O'Hagan)
Date: Sunday, 12 September 2010, at 2:21 a.m.
ATS, my OTB estimate was that the leader's 2-cube takepoint was right around the normal 25%, gammon values help the trailer more by something like 60%/42%, and the leader will seldom be able to offer a sensible recube since T's takepoint on anything but a last roll position would be around 12% and recubing would kill his own gammons. At lopsided scores like this, my rule of thumb is that the trailer's cube starts to become profitable when he's within 8% of the oppt's takepoint and he has 3 or 4 market losers in 36. If you have more than 3 or 4 market losers, you can double or redouble even earlier. I didn't think I was within the 8% guideline but I figured I had more than 3 or 4, so I doubled. RO sez it's a small double and a huge take.
is Player 2
score: 9
pip: 6413 point match pip: 161
score: 2
is Player 1
XGID=----BBBCB---------abbeeBB-:0:0:1:00:2:9:0:13:10 on roll, cube action?
Analyzed in Rollout No Double Player Winning Chances: 63.69% (G: 9.34% B: 0.48%) Opponent Winning Chances: 36.31% (G: 18.72% B: 5.52%) Double/Take Player Winning Chances: 65.21% (G: 11.31% B: 0.60%) Opponent Winning Chances: 34.79% (G: 18.63% B: 8.04%) Cubeless Equities No Double: +0.093 Double: +0.508 Cubeful Equities No Double: +0.454 (-0.042) Double/Take: +0.496 Double/Drop: +1.000 (+0.504) Best Cube action: Double / Take Rollout details 1296 Games rolled with Variance Reduction.
Moves and cube decisions: 3 plyConfidence No Double: ± 0.022 (+0.432...+0.476) Confidence Double: ± 0.028 (+0.468...+0.525) Double Decision confidence: 99.0% Take Decision confidence: 100.0% Duration: 15 minutes 37 seconds eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
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