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4 ply RO

Posted By: neilkaz
Date: Tuesday, 14 September 2010, at 1:47 p.m.

In Response To: What am I missing? (Pilgrim)

The 13 pt is good for holding the checkers on the 9 pt while the 20 and 16 pts do their job also and hold the 11 pt while controlling a lot of board space.

is Player 2

score: 0
pip: 103
Money session
Jacoby Beaver
pip: 164
score: 0

is Player 1
XGID=---BBBB--b----c-B-BbCe-c--:1:-1:1:55:0:0:3:0:10
to play 55

1.Rollout120/10 18/13(2)eq: +0.045
Player:
Opponent:
56.02% (G:14.28% B:0.60%)
43.98% (G:9.33% B:0.15%)
Conf: ± 0.005 (+0.040...+0.050)
Duration: 3 hours 44 minutes
2.Rollout118/13(2) 16/11(2)eq: -0.006 (-0.051)
Player:
Opponent:
54.06% (G:13.20% B:0.57%)
45.94% (G:7.90% B:0.12%)
Conf: ± 0.005 (-0.011...-0.001)
Duration: 3 hours 31 minutes
3.Rollout120/10 16/11(2)eq: -0.011 (-0.055)
Player:
Opponent:
54.74% (G:13.19% B:0.57%)
45.26% (G:9.98% B:0.14%)
Conf: ± 0.005 (-0.016...-0.006)
Duration: 3 hours 35 minutes
4.XG Roller+18/13(2) 16/6eq: -0.075 (-0.119)
Player:
Opponent:
52.31% (G:13.96% B:0.55%)
47.69% (G:10.36% B:0.21%)
5.XG Roller+18/8(2)eq: -0.136 (-0.181)
Player:
Opponent:
49.58% (G:11.06% B:0.37%)
50.42% (G:7.36% B:0.14%)
1 4200 Games rolled with Variance Reduction.
Dice Seed: 59298619
Moves and cube decisions: 4 ply

eXtreme Gammon Version: 1.21

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