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Rollout

Posted By: Stick
Date: Monday, 4 October 2010, at 3:09 a.m.

In Response To: 65 in DMP: Choice of game plans (christian munk-christensen)

The variance is low enough and the rollout too time consuming on 4 ply for me to continue it further. OtB I would have made the bar point as I do in most similar positions. It's just rare that a blitzing play will come out ahead unless it's such a clear blitzing play you don't question it. If someone wants to extend the rollout let me know and I can send you the file.

is Player 2

score: 4
pip: 154
5 point match
pip: 160
score: 3

is Player 1
XGID=--a--BDaB--AeD---b-d-b-AA-:1:-1:1:65:3:4:0:5:8
to play 65

1.Rollout113/7* 7/2* eq: +0.090
Player:
Opponent:
54.51% (G:23.70% B:2.42%)
45.49% (G:14.01% B:1.74%)
Conf: ± 0.004 (+0.086...+0.094)
Duration: 11 hours 06 minutes
2.Rollout124/18 23/18eq: +0.089 (-0.002)
Player:
Opponent:
54.44% (G:13.23% B:1.00%)
45.56% (G:10.23% B:0.97%)
Conf: ± 0.004 (+0.085...+0.093)
Duration: 11 hours 18 minutes
3.Rollout213/8 13/7* eq: +0.080 (-0.010)
Player:
Opponent:
54.00% (G:22.42% B:2.76%)
46.00% (G:15.16% B:2.18%)
Conf: ± 0.005 (+0.075...+0.085)
Duration: 7 hours 21 minutes
1 2084 Games rolled with Variance Reduction.
Dice Seed: 24983242
Moves: 4 ply, cube decisions: 5 ply

2 1653 Games rolled with Variance Reduction.
Dice Seed: 24983242
Moves: 4 ply, cube decisions: 5 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

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