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BGonline.org Forums
Computer Game Play at Tourneys
Posted By: Stanley E. Richards In Response To: Computer Game Play at Tourneys (Bob Koca)
Date: Thursday, 14 October 2010, at 2:52 a.m.
Is there a reason you specifically say TMG?
"TMG is not a good choice. See my response to Neil's question."
I agree there are some advantages. Some issues to consider though are
i) make sure there is a clock option
"Agreed, this is essential."
ii) since rolling is so fast should the delay be shortened slightly?
"Perhaps. But, the users control of delay may be limited depending on which online or offline software is used."
iii) suppose a player "tries out" a move. Should the opponent see that happening? Some might want to see it others might not.
"Hmmm. Doesn't this also happen with regular non-computer backgammon? Perhaps, I do not understand your question."
iv) make sure pipcounter is off
"Yes, this is certainly important to many backgammon purists. However, depending on the online or offline backgammon software, this may not be an option. Furthermore, may I suggest that pipcounting is the least interesting aspect of backgammon. It does not even compare to the complexities of checker and cube play. Eliminating pipcounting does speed up play. The negative of losing this bean counting excercise may or may not matter. Perhaps, it should be a case by case decision between the players. Before entering live tourneys, I practiced pip counting to become adequate. I never believed my ability to count pips increased the enjoyment of the game."
v) should forced moves be made automatically?
"Since most online and offline backgammon software will not allow you to make an illegal move, this issue may not matter. Eventually the software will wait until you make the one legal move, or make the move automatically if this option is selected."
Stanley
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