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BGonline.org Forums
Another suggestion re slow play
Posted By: Rich Munitz In Response To: One suggestion re slow play (Joe Freedman)
Date: Monday, 6 December 2010, at 3:23 p.m.
For those directors who are very resistant to clock preference or requirement and feel that proactive monitoring of slow play and imposing clocks where needed is a better approach, I have advocated the following strategy (which I have never seen anyone implement). In fact, "clocks on request" can help, but unless the slow players wind up being paired with players who require clocks, they can still delay the tournament significantly. So my proposed strategy is good to employ even if the tournament is "clocks on request".
ALWAYS put a clock on the last match to start in any given tournament round. This is the match furthest behind at the current time. Clocking this match is not picking on any known slow player. It is singling out the one match currently holding up the tournament. When the clock is returned, the director looks to see what matches (if any) in that round have not yet completed, and may place the clock on the match with the most points remaining to complete.
If there's a Main and Consolation flight concurrently active, then you would clock one match in Main and one match in Consolation. So two clocks could do a reasonable job of proactively pacing the entire tournament. It is not perfect, since the second to last match to start may have only played 4 games in 2 hours by the time the last match to start completes.
Where this method breaks down most significantly is in the first round, where all matches start at the same time so you can't intelligently deploy the clock other than randomly assign it to one of the potentially many anti-byes. So the damage may not be discovered until after the 4 hour first round match has finished. That is where a method like Joe's could perhaps be helpful.
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