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How do you play and why?

Posted By: poseidon
Date: Tuesday, 7 December 2010, at 1:19 p.m.

In Response To: How do you play and why? (Stick)

1) Timing (it's kind of a (mutual) holding game). You are ahead and 13/9,13/10 (or 13/6) does not solve you timing problem (maybe temporarily). 2) Race. You are ahead and one of Magriels axioms dictates to break contact(last points first) 3)Cube. By keeping your 18 point it will be difficult to double the next couple of turns. In you break it and get away with it you get close... 4) Conectivity (Robertie) 5) What will you play as a six next turn(s) (e.g. after 13/9, 13/10 - miss)

All those 5 points are interrelated and could be summarized to one : "Because I say so"

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