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Testing the limits of nactation

Posted By: Matt Ryder
Date: Tuesday, 4 January 2011, at 7:39 p.m.

In Response To: Testing the limits of nactation (Timothy Chow)

So 416 letters aren't going to be enough.

Ah, but if you used a range of polychromatic fonts, the permutations rise beyond human reckoning!

Imagine a matrix that describes the rules for crimson E underlined, emboldened and italicised versus lapis lazuli lower case e underlined!

(I am of course joking.)

While a system could theoretically be devised to accommodate a truly vast number of positions with a single character, such a monstrosity would be way too unwieldy for any practical use. The beauty of nactation lies in its power to simply (and compactly) encapsulate early positional principles in a way that human beings can grasp.

So nactation is perfect for the early game, but I question it's efficacy (or relevance) in the later stages. It isn't ideal for highly disordered or entropic positions. (Nack might yet prove me wrong on that count.)

I have yet to see anybody use nactation to transcribe an entire game played through to the bearoff. Perhaps it isn't possible? For me, such a "deficit" does not diminish nactation's value as a shorthand for transcription and discussion of move sequences in the early to mid game one iota.

Matt

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