With the top play, every roll either hits or clears safely. There are no cases where that lurker in the outfield ever gets missed and we get shots that we would not have gotten otherwise. But getting hit creates the possibility of anchoring on the 21 point and increases wins, and sometimes gives returns from the roof.
| 1. | Rollout1 | Bar/21 10/6 8/4(2) | eq: -0.478 |
| Player: Opponent: | 25.95% (G:2.32% B:0.09%) 74.05% (G:43.75% B:18.91%) | Conf: ± 0.005 (-0.483...-0.473) Duration: 6 hours 43 minutes |
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| 2. | Rollout1 | Bar/21 11/3 7/3 | eq: -0.491 (-0.013) |
| Player: Opponent: | 25.29% (G:2.30% B:0.10%) 74.71% (G:45.04% B:20.47%) | Conf: ± 0.005 (-0.496...-0.486) Duration: 6 hours 12 minutes |
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| 3. | Rollout1 | Bar/21 8/4 7/3(2) | eq: -0.492 (-0.013) |
| Player: Opponent: | 25.26% (G:2.37% B:0.12%) 74.74% (G:46.09% B:22.05%) | Conf: ± 0.006 (-0.498...-0.486) Duration: 5 hours 37 minutes |
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| 4. | Rollout2 | Bar/21 11/3 8/4 | eq: -0.492 (-0.014) |
| Player: Opponent: | 25.27% (G:2.00% B:0.08%) 74.73% (G:46.77% B:22.11%) | Conf: ± 0.010 (-0.502...-0.482) Duration: 2 hours 19 minutes |
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| 5. | Rollout3 | Bar/21 11/7 8/4(2) | eq: -0.497 (-0.019) |
| Player: Opponent: | 25.01% (G:2.06% B:0.08%) 74.99% (G:43.15% B:16.36%) | Conf: ± 0.009 (-0.506...-0.488) Duration: 1 hour 13 minutes |
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| 6. | Rollout3 | Bar/21 15/11 8/4(2) | eq: -0.498 (-0.020) |
| Player: Opponent: | 24.98% (G:2.01% B:0.07%) 75.02% (G:39.09% B:12.29%) | Conf: ± 0.007 (-0.505...-0.491) Duration: 1 hour 24 minutes |
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| 7. | Rollout4 | Bar/21 8/4(2) 7/3 | eq: -0.499 (-0.020) |
| Player: Opponent: | 24.95% (G:2.07% B:0.07%) 75.05% (G:46.62% B:22.15%) | Conf: ± 0.011 (-0.510...-0.488) Duration: 1 hour 12 minutes |
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1 5184 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply
2 1860 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply
3 1297 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply
4 1370 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply
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