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XG bug with RO durations

Posted By: Timothy Chow
Date: Saturday, 22 January 2011, at 5:22 p.m.

In Response To: Opening 64 RO "+46 (neilkaz)

I've experienced other bugs with XG's estimates of RO durations. Here is my best recollection of a recent example. I did an XGR+ evaluation of 6 plays. I then rolled out the top 4 plays for about 4 hours. XG quite reasonably reported that each of the 4 plays used up about 1 hour each. Then I decided to select the top 6 plays and to extend the rollout. XG then acted as though all six plays had taken about an hour each, and so its estimate of the total time for the extended rollout was a significant overestimate. (In case it's still not clear what I observed: when I interrupted the rollout, the reported time for plays 5 and 6 was about 1 hour more than the actual time that those plays took to roll out.)

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