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Cube action - RO

Posted By: RolldUpTrips
Date: Thursday, 27 January 2011, at 12:11 a.m.

In Response To: Cube action (RolldUpTrips)

I had a hard time seeing the too good here and still, despite most people getting it right and XG's rollout, don't completely get it. Is it simply one of those cases where there's no immediate sequence that gives white a take on the next roll, or am I just missing something?





White is Player 2

score: 0
pip: 168
7 point match
pip: 115
score: 0

Blue is Player 1
XGID=aB-bBBC-B---cB-A-d-dAa----:0:0:1:00:0:0:0:7:10
Blue on roll, cube action?


Analyzed in Rollout
No Double
Player Winning Chances: 76.58% (G: 28.31% B: 0.47%)
Opponent Winning Chances: 23.42% (G: 2.76% B: 0.14%)
Double/Take
Player Winning Chances: 77.36% (G: 29.52% B: 0.54%)
Opponent Winning Chances: 22.64% (G: 2.62% B: 0.14%)
Cubeless Equities
No Double:+0.795
Double:+1.695
Cubeful Equities
No Double:+1.039
Double/Take:+1.497 (+0.458)
Double/Drop:+1.000 (-0.039)
Best Cube action: Too Good to Double / Drop
Rollout details
5184 Games rolled with Variance Reduction.
Dice Seed: 98147049
Moves and cube decisions: 3 ply
Confidence No Double: ± 0.005 (+1.035...+1.044)
Confidence Double: ± 0.011 (+1.486...+1.508)
Double Decision confidence: 100.0%
Take Decision confidence: 100.0%
Duration: 13 hours 16 minutes

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

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