| |
BGonline.org Forums
How to play 62 in the middle game
Posted By: John O'Hagan In Response To: How to play 62 in the middle game (Mochy)
Date: Wednesday, 2 February 2011, at 10:40 p.m.
The alternatives appear to be: 1) 22/14 2) 13/5 3) 13/7 13/11 4) 22/16 13/11 5) 22/16 6/4. I think #4 is better than #5 since the extra builder is nice and the numbers that hit on the 11-point are all duped. Between the 2 slotting plays, I guess 13/5 gets the nod since it starts the better point and leaves fewer shots. Running all the way to the 14-point looks very reasonable. That only leaves 9 shots since White shouldn't hit with 62 or 42 IMO. These other hits aren't that bad for you since White has to break the mid to hit. You don't really gain that much when not hit though since a lot of the non-deuces play well for White.
So it's between slotting the 5, running all the way, or part of the way. Slotting looks slightly wrong to me. Being hit sends you back in the race and a lot of the non-hitters allow White to make a good point or run a back man to the mid. So it's one of the 2 running plays and I think the connecting play looks better. Having a 6 to link up the back checkers is nice and this play gives you better chances of hitting White's outfield blot.
Could easily be wrong but the QF 22/16 13/11 gets my vote.
| |
BGonline.org Forums is maintained by Stick with WebBBS 5.12.