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Late Game 2-1 - Rollout

Posted By: Casper van der Tak
Date: Wednesday, 9 February 2011, at 3:51 p.m.

In Response To: Late Game 2-1 - Rollout (Karam Ashoo)

If you don't hit, the question is to play efficiently for the race (you also need to look out for shot leaving numbers, but here no matter what you do you won't leave a lot of shots next. A useful rule of thumb is to play down the biggest difference. That means you play 5/3 and then either 5/4 or 2/1. And indeed 5/3 5/4 and 5/4 2/1 are the best plays.

There are other rules of thumb, such as fill gaps, avoid checkers on the ace, keep checkers on high points, and you also need to look at how forced numbers play (here a 6: 8/2, forced is better after 2/1 than after 5/4). Finally, if you have gaps, look how numbers corresponding to the gap play - for example, a gap on the 3 is harmless if you have a lot of checkers on the 6, because 6/3 is a productive use of the 3.

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