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Data for 64-d

Posted By: neilkaz
Date: Thursday, 10 February 2011, at 6:14 p.m.

In Response To: Data for 64-d (Nack Ballard)

"You know best what works best for you, but you might want to take into account (if you're not doing so already) that it is about 2.2 times as difficult to make up your gambit in Opp's reply and later errors at DMP. To equate to the money equivalent, think of the .002 and .006 margins above as .004+ (Gnu) and .013 (XG2 3-ply)."

Nack

Yep..ty for the advice. The last time I ran at DMP against a clearly weaker player was online and he'd allready hit and split with 51 vs an earlier 65R opener of mine. Sometimes things actually go my way. After 64R he again rolled 51 and hit and split and this time I punished him with 11.

All these decisions, of course are very close and there can't really be much wrong with making the play that wins the RO unless the decision is extremely close.

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