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XG2

Posted By: Henrik Bukkjaer
Date: Saturday, 12 February 2011, at 1:32 a.m.

In Response To: XG2 (eXtreme Gammon)

>> # Is it possible to load a non-symmetric MET in XG2 No, and btw editing any existing MET will not work: the program needs to flip the MET as it go through the plies.

This should be moved to the very top of the priority list ASAP. It's the single most important thing for analyzing real life decisions.

Combined with "player profiles" that might not be too easy to figure out how to do... That is, like you know from gnubg where you can work with a skewed MET and apply noise to the players (both in playing vs. the bot, but also in rollouts). The noise can be added to cubes and checkerplay, both only symmetric and not according to position type (eg. evaluation net used or other criteria). Here's a vast room of improvement, that would make the bot play much stronger vs. humans at the Teflon (non-Stick) level, and make it so much more useful and valuable in real-life analysis.

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If you play vs. a bot that is set to it's optimal playing ability, you can simply guess all your take/pass decisions, looking only at the joker-factor of the bots last roll...

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