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And mine

Posted By: neilkaz
Date: Tuesday, 22 February 2011, at 5:41 p.m.

In Response To: OLM Sa 02/19/11 XG2 ROLLOUT (eXtreme Gammon)

XGR also takes properly (eval .934) in v2 so I used my usual setting of 3 ply play XGR cube. When we consider that about .110 emg is losts 44.4% of the time, this result makes sense compared to the 3 ply RO.

is Player 2

score: 9
pip: 129
15 points match
pip: 127
score: 3

is Player 1
XGID=-BB-aCC---b-bB---c-cBbA-b-:0:0:1:63:3:9:0:15:10
to play 63
1.Rollout122/13eq: +0.203
Player:
Opponent:
53.46% (G:11.39% B:0.15%)
46.54% (G:5.89% B:0.20%)
Conf.: ± 0.006 (+0.197...+0.208) - [100.0%]
Duration: 21 minutes 55 seconds
2.Rollout113/4* eq: +0.183 (-0.020)
Player:
Opponent:
48.14% (G:21.13% B:0.24%)
51.86% (G:14.71% B:0.53%)
Conf.: ± 0.008 (+0.175...+0.191) - [0.0%]
Duration: 21 minutes 21 seconds
 
1 5184 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.00.154.alpha, MET: Rockwell-Kazaross

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