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How are cube decisions made in high level XG rollouts?

Posted By: Neil Robins
Date: Sunday, 6 March 2011, at 9:58 p.m.

In Response To: A possible correction for what you posted at 2+2 (Neil Robins)

Ok I needed higher settings to roll out the second position above but it's still favouring double.

The question I'm now wondering about is whether or not all cube decisions in a rollout with 4-ply cube are actually made at 4-ply. If 3-ply or some lower ply says the decision isn't close, does it stop there? That would be kind of bad if you're just using a higher ply because you don't trust the lower one in the position.





White is Player 2

score: 0
pip: 73
5 point match
pip: 131
score: 1

Blue is Player 1
XGID=a-B-BBCB--A--------AcdcdB-:1:1:1:00:1:0:0:5:10
Blue on roll, cube action?


Analyzed in Rollout
No Double
Player Winning Chances: 68.72% (G: 7.23% B: 0.19%)
Opponent Winning Chances: 31.28% (G: 12.62% B: 0.99%)
Double/Take
Player Winning Chances: 69.98% (G: 8.49% B: 0.12%)
Opponent Winning Chances: 30.02% (G: 15.94% B: 1.69%)
Cubeless Equities
No Redouble:+0.286
Redouble:+0.889
Cubeful Equities
No Redouble:+0.716 (-0.006)
Redouble/Take:+0.722
Redouble/Drop:+1.000 (+0.278)
Best Cube action: Redouble / Take
Rollout details
2592 Games rolled with Variance Reduction.
Dice Seed: 31247
Moves and cube decisions: 4 ply
Search interval: Huge
Confidence No Redouble: ± 0.008 (+0.709...+0.724)
Confidence Redouble: ± 0.010 (+0.713...+0.732)
Double Decision confidence: 83.4%
Take Decision confidence: 100.0%
Duration: 3 hours 37 minutes

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

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