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Play 11: go after 3rd checker?
Posted By: Casper van der Tak In Response To: Play 11: go after 3rd checker? (leobueno)
Date: Friday, 11 March 2011, at 1:19 p.m.
There are several approaches:
1. Try to deny a second anchor, and brute force your way home in a semi-blitz. B/24* 24/23* 2/1*(2) looks the best way to go.
2. Prime and recycle. B/24* 6/5(2) 2/1*. The idea is that we have created a five prime, that the checkers on the 2 are somewhat out of play, and that by recycling they can do more useful things, like helping build a 6-prime, or sending a few more checkers behind the prime depending on how white's timing and front position develops. Recirculating checkers also helps in the time battle. This play gives (mostly) up on the idea of denying a backgame, and merely sets out to destroy timing.
3. Prime and prepare for attack. B/24* 6/5(2) 21/20. This keeps a 5 prime just in case, but also retains the option of attacking on the ace.
I like the second approach best. With a 5 prime, recycling of checkers becomes attractive, and 20 rolls will immediately recycle at least one checker. The other approaches might be indicated if we were further forward, making destroying timing a bit more difficult, and ensuring that we'd have more firepower to fight to avoid establishment of a second anchor.
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