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31P-53P-31 Rollout

Posted By: neilkaz
Date: Monday, 28 March 2011, at 9:22 a.m.

In Response To: Learning 3rd roll plays and principles 31P-53P-31? (neilkaz)

I'll let Nack carry on with the analysis. OTB, I thought I recalled that building 6/5 13/10 was best noting 54 shot is blocked, and with pips equal I actually trail in the race and can quickly profit from a priming game. Building gives a nice distribution to further improve but as we see from the RO, splitting can also work out. I think I'd split at GS.

is Player 2

score: 0
pip: 159
Unlimited Game
Jacoby Beaver
pip: 163
score: 0

is Player 1
XGID=-b---BD-B---eE---b-d--b-B-:0:0:1:13:0:0:3:0:10
to play 13
1.Rollout113/10 6/5eq: +0.201
Player:
Opponent:
54.71% (G:17.95% B:0.92%)
45.29% (G:14.10% B:0.79%)
Conf.: ± 0.006 (+0.194...+0.207) - [97.9%]
Duration: 2 hours 31 minutes
2.Rollout124/21 6/5eq: +0.192 (-0.009)
Player:
Opponent:
54.59% (G:16.45% B:0.80%)
45.41% (G:13.37% B:0.55%)
Conf.: ± 0.006 (+0.185...+0.198) - [2.1%]
Duration: 2 hours 35 minutes
3.Rollout124/23 13/10eq: +0.184 (-0.017)
Player:
Opponent:
54.49% (G:17.53% B:0.88%)
45.51% (G:14.50% B:0.69%)
Conf.: ± 0.006 (+0.177...+0.190) - [0.0%]
Duration: 2 hours 33 minutes
1 7776 Games rolled with Variance Reduction.
Dice Seed: 46746902
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.00.156.alpha

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