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BGonline.org Forums
BQ: Hit or not hit?
Posted By: Timothy Chow In Response To: BQ: Hit or not hit? (leobueno)
Date: Sunday, 24 April 2011, at 2:57 a.m.
My recommendation is to focus on large errors rather than getting unduly obsessed with cutting down the variance with massively long rollouts of close plays.
If GNU 4-ply says that your checker play is wrong by 0.100 or more, then it's very likely that your checker play is a big blunder. This is something you should work hard to understand.
On the other hand, suppose you do a 46656-game rollout of two checker plays and find that Play A beats Play B by 0.012 and the standard deviations are 0.003. Now you have a lot of statistical confidence that GNU thinks that Play A is slightly better. But should you expend a lot of effort trying to understand why Play A is slightly better? You could, but your game will probably improve faster if you spend more time on your large errors than on this kind of hair-splitting. If all your errors are less than 0.020 then you'll be playing at a world-class level already.
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