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Variant Rollout 2

Posted By: Marcos Nahhas
Date: Sunday, 1 May 2011, at 5:03 p.m.

In Response To: Variant Rollout (Chuck Bower)

Another variant. If we change point 15 to point 14 also changes everything. The 44's opponent would not be bad and that little difference should make this change. I make mention of the possibility of 44 for the opponent because he was what saved me. In the original position the opponent doubles and I take. The opponent rolled 64, 24/14. I roll 11, B/24 6/4 5/4. And after that my opponent rolled 44.

is Player 2

score: 7
pip: 109
11 point match
pip: 168
score: 4

is Player 1
XGID=-a---CCbBB----B---abbbbcBA:0:0:-1:00:4:7:0:11:10
on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 68,03% (G:38,29% B:7,65%) 66,91% (G:39,66% B:18,94%)
Opponent Winning Chances: 31,97% (G:4,13% B:0,21%) 33,09% (G:4,33% B:0,36%)
Cubeless Equities +0,911 +1,801
Cubeful Equities
No double:+0,880 (-0,120)±0,015 (+0,865..+0,896)
Double/Take:+1,106 (+0,106)±0,028 (+1,078..+1,134)
Double/Pass:+1,000
Best Cube action: Double / Pass
Rollout details
1296 Games rolled with Variance Reduction.
Moves and cube decisions: 3-ply
Double Decision confidence:100,0%
Take Decision confidence:100,0%
Duration: 59 minutes 43 seconds

eXtreme Gammon Version: 2.00.161.beta, MET: Kazaross XG2

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