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Rollout: 65R-42P-44P-64

Posted By: Timothy Chow
Date: Monday, 2 May 2011, at 9:53 p.m.

In Response To: 65R-42P-44P-64 (Timothy Chow)

I knew that if my opponent had just rolled 55 (played 13/3(2)) then I was supposed to play 64D (13/9 13/7). My "explanation" was that with a sizable deficit in the race, and with the opponent having a potentially powerful blitz with ten checkers in the zone and two home-board points already made, the best game plan was to try to counterprime, and to sit tight on the anchor to avoid getting attacked.

This "explanation" seemed to me to apply in this position as well, so I played 64D. However, the rollout favors 64S (24/18 13/9). I can't quite figure out an "explanation" for the difference. It seems we're still vulnerable to being attacked if we split the back checkers. However, perhaps it's worse to be hit on our 7pt when the opponent owns her 5pt already?





White is Player 1

score: 0
pip: 140
Money session
Jacoby
pip: 161
score: 0

Blue is Player 2
XGID=-a--B-D-B---dE---c-eb---B-:0:0:1:64:0:0:1:0:10
Blue to play 64

1.Rollout124/18 13/9eq: -0.476
Player:
Opponent:
39.19% (G:9.27% B:0.39%)
60.81% (G:20.19% B:0.97%)
Conf: ± 0.015 (-0.491...-0.461)
Duration: 4 hours 12 minutes
2.Rollout113/9 13/7eq: -0.525 (-0.049)
Player:
Opponent:
38.46% (G:9.63% B:0.37%)
61.54% (G:19.71% B:1.64%)
Conf: ± 0.014 (-0.539...-0.511)
Duration: 3 hours 51 minutes
3.Rollout124/14eq: -0.551 (-0.075)
Player:
Opponent:
37.43% (G:7.79% B:0.33%)
62.57% (G:20.41% B:0.67%)
Conf: ± 0.014 (-0.565...-0.537)
Duration: 3 hours 58 minutes
1 2592 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21

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