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72-game rollouts in XG

Posted By: Timothy Chow
Date: Monday, 2 May 2011, at 10:03 p.m.

In Response To: 72-game rollouts in XG (eXtreme Gammon)

Thanks for the explanation, Xavier.

What is the rationale behind not rotating the dice on the 2nd roll (or even the 3rd roll, for that matter)?

If I understand correctly, there's no particular reason to roll things out a multiple-of-1296 times with XG (as there is in GNU)?

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