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BGonline.org Forums
72-game rollouts in XG
Posted By: eXtreme Gammon In Response To: 72-game rollouts in XG (Timothy Chow)
Date: Tuesday, 3 May 2011, at 1:39 a.m.
I did not see much value in rotating on the 2nd roll.
Also i did not see easy way to make it so that Rollout shorter than 1296 would not be biased. I am sure i can put in place some quasi-randomness (randomizing the 2nd roll while making sure each combination is hit at the end).
How much gain will it gives? CI will not be affected (I think). As for the final result, VR will always take into account the 36 response.
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