[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

72-game rollouts in XG

Posted By: eXtreme Gammon
Date: Tuesday, 3 May 2011, at 1:39 a.m.

In Response To: 72-game rollouts in XG (Timothy Chow)

I did not see much value in rotating on the 2nd roll.

Also i did not see easy way to make it so that Rollout shorter than 1296 would not be biased. I am sure i can put in place some quasi-randomness (randomizing the 2nd roll while making sure each combination is hit at the end).

How much gain will it gives? CI will not be affected (I think). As for the final result, VR will always take into account the 36 response.

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.