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72-game rollouts in XG

Posted By: Neil Robins
Date: Tuesday, 3 May 2011, at 11:42 a.m.

In Response To: 72-game rollouts in XG (eXtreme Gammon)

It seems to me CI will be affected. If you turn VR off you currently have more than a 13% chance of seeing the result below for a 1296 rollout. What GNU does seems hugely preferable. Of course VR will fix this but when you trust VR to adjust things perfectly you hardly need a rollout at all.





White is Player 2

score: 0
pip: 4
1 point match
pip: 27
score: 0

Blue is Player 1
XGID=-AA---D---------------a-a-:0:0:1:21:0:0:0:1:10
Blue to play 21

1.Rollout12/0ff 1/0ffeq: -1.000
Player:
Opponent:
0.00% (G:0.00% B:0.00%)
100.00% (G:0.00% B:0.00%)
Conf: ± 0.000 (-1.000...-1.000)
Duration: 0.0 second
1 1296 Games rolled.
Dice Seed: 31247
First 2 moves and cube decisions: 4 ply
Remaining moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

# Ply Move Equity
1 R 2/off 1/off -0.997
0.0020.0000.000-0.9980.0000.000 -0.997 -0.997
0.0010.0000.000-0.0010.0000.000 0.002 0.002
Full cubeful rollout without var.redn.
1296 games, Mersenne Twister dice gen. with seed 882216536 and quasi-random dice
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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