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BGonline.org Forums
72-game rollouts in XG
Posted By: Neil Robins In Response To: 72-game rollouts in XG (eXtreme Gammon)
Date: Tuesday, 3 May 2011, at 11:42 a.m.
It seems to me CI will be affected. If you turn VR off you currently have more than a 13% chance of seeing the result below for a 1296 rollout. What GNU does seems hugely preferable. Of course VR will fix this but when you trust VR to adjust things perfectly you hardly need a rollout at all.
White is Player 2
score: 0
pip: 41 point match pip: 27
score: 0
Blue is Player 1XGID=-AA---D---------------a-a-:0:0:1:21:0:0:0:1:10 Blue to play 21
1. Rollout1 2/0ff 1/0ff eq: -1.000
Player:
Opponent:0.00% (G:0.00% B:0.00%)
100.00% (G:0.00% B:0.00%)Conf: ± 0.000 (-1.000...-1.000)
Duration: 0.0 second1 1296 Games rolled.
Dice Seed: 31247
First 2 moves and cube decisions: 4 ply
Remaining moves and cube decisions: 3 plyeXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
# Ply Move Equity • 1 R 2/off 1/off -0.997
0.002 0.000 0.000 - 0.998 0.000 0.000 -0.997 -0.997 0.001 0.000 0.000 - 0.001 0.000 0.000 0.002 0.002 Full cubeful rollout without var.redn. 1296 games, Mersenne Twister dice gen. with seed 882216536 and quasi-random dice Play: world class 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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