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72-game rollouts in XG

Posted By: eXtreme Gammon
Date: Tuesday, 3 May 2011, at 2:09 p.m.

In Response To: 72-game rollouts in XG (Neil Robins)

Neil Robins: Of course VR will fix this but when you trust VR to adjust things perfectly you hardly need a rollout at all.

This is not a correct statement. VR will not change the final value of the equity (no matter or good of bad the engine is). It will let you reach the result quicker (the better the engine the quiker you converge).

I am not saying that rotating on 1296 is not good, but avoiding a 0.0004 innacuracy when someone turn VR off is not high priority.

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