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Daily Quiz 5/11

Posted By: Turz
Date: Thursday, 12 May 2011, at 7:21 a.m.

In Response To: Daily Quiz 5/11 (Stick)

1) D/T: double is pretty clear, take because White has no other checkers in the zone for a successful blitz and also needs to move her back checkers.
2) 6/2 5/2: White will start crunching on 20/36 rolls.
3) Candidates are 13/10, 24/21, 24/22 6/5 and 13/11 6/5. A good game plan could be a blitz, so 13/10 because it brings another checker in the zone.
4) 24/23 6/1*: here also the game plan is a blitz, because in a prime-vs-prime White has more timing and more flexibility. Ops... probably it's the same game as 3), that's why the game plan is the same :-)
5) 9/1 to avoid unnecessary risks, as the position is already good for a successful blitz.

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