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OTB and RO

Posted By: neilkaz
Date: Monday, 16 May 2011, at 12:11 a.m.

In Response To: SFO QF's crucial cube decision (neilkaz)

OTB I had lots to think about since I play somewhat stronger than my opp. However, I was sure that I could win a G half the time from here and since most sequences where I don't get hit are enormous market losers (I am usually playing on for a G) the volatility is high. I couldn't resist recubing in spite of fears of of getting a very efficient 8 cube tossed back when closed out or when he's shooting at a 2nd blot if I roll a blocked ace at the wrong time.

Since I felt I was gammoning half the time, I was quite sure that this wasn't technically a take and noting the BG is played by humans I recubed.

Lots can happen after recubing.

1) My opp can pass even if he should take based on skill factor.

2) A weaker player won't play this as well as XG2 4 ply so I may gain a couple percent when hit.

3) Perhaps my opp won't recube properly (which based on skill factor I will hope is late)

Anyhow it went R/T followed by my gin 65. I do wish I could have saved some of this good luck for the finals.





White is Player 2

score: 0
pip: 155
13 point match
pip: 24
score: 0

Blue is Player 1
XGID=-GBba----b---A-a--bcb-b---:1:1:1:D:0:0:0:13:10
Blue on roll, cube action?

Analyzed in Rollout No redouble Redouble/Take
Player Winning Chances: 62.05% (G:49.99% B:0.55%) 61.97% (G:50.43% B:1.33%)
Opponent Winning Chances: 37.95% (G:0.00% B:0.00%) 38.03% (G:0.00% B:0.00%)
Cubeless Equities +0.767 +1.511
Cubeful Equities
No redouble:+0.809 (-0.191)±0.001 (+0.807..+0.810)
Redouble/Take:+1.068 (+0.068)±0.003 (+1.064..+1.071)
Redouble/Pass:+1.000
Best Cube action: Redouble / Pass
Rollout details
12960 Games rolled with Variance Reduction.
Dice Seed: 46746902
Moves and cube decisions: 4-ply
Double Decision confidence:100.0%
Take Decision confidence:100.0%
Duration: 8 hours 44 minutes

eXtreme Gammon Version: 2.00.160.beta, MET: Kazaross XG2

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