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Daily Quiz 5/18

Posted By: ScottyK
Date: Thursday, 19 May 2011, at 10:50 p.m.

In Response To: Daily Quiz 5/18 (Stick)

1. Steamers Take. Out boarded, on glue and opponent has my 5pt. Too many possible G’s as well. Easy double and clear drop.

2. Blue has to double. Adjusted pip makes it not as good as it looks D+T.

3. Two options: Make 3pt or “Run Forrest Run”. After 6-5 run I like to keep same GP. I run 24/16.

4. Figure opponent has (3) back don’t need to give him ammo to anchor up on (2) of my inner board points (possibly on a higher point) and give him the GP as playing a back game. Don’t necessarily what to get into an exchange of hits as well and then define me as playing back game. Bot always spanks me for not anchoring up on opponent 5pt because I like to play aggressive. Depending on how much of the alcoholic beverage in my hand I may have consumed, might dictate my play. More I drink warrants more aggressive I play, kind of like how women get :-). Clearly against a weaker player I would wack from glue and test opponent skills in playing back.

5. I going to hit and cover 4pt. Opponent has a higher point open if I get hit on 11 return shots. He will fire away as well from 7pt and 8pt and would most likely cube me. . I don’t have an easy clear after playing safe (6/4 3/20), he is shaping and could make 4pt. Main reason for aggressive play, a fan from glue and I cube him out.

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