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Running Count

Posted By: Stick
Date: Friday, 20 May 2011, at 11:58 p.m.

In Response To: Running Count (Liam)

The count we keep is not an absolute count, it's is a relative count. In other words as in the diagram below keeping count as Blue I'm -4 before the roll. That's all that is in my head, -4, not 159/163. After the roll is played 24/14* by my opponent I will lose 10 pips for the roll itself and 14 pips from the checker being hit or a total of 24 pips so I go from -4 to +20 (-4 + 24). When a checker is hit you always lose the amount of pips equal to the point you were on from your opponent's perspective.





White is Player 1

score: 0
pip: 163
Unlimited Game
Jacoby Beaver
pip: 159
score: 0

Blue is Player 2
XGID=-b----E-C--AeD---bAdb---A-:0:0:-1:64:0:0:3:0:10
White to play 64

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