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Match to five - cube action? ROLLOUT

Posted By: ah_clem
Date: Tuesday, 7 June 2011, at 11:22 a.m.

In Response To: Match to five - cube action? (ah_clem)

Not many replies on this one. Too easy?

I was playing white and couldn't figure out whether blue had a take or not. With that fact in hand, the decision to double was easy - just use Kit's Law. Interesting that the few who responded found the take the easy part of the decision.

The score (after 0 games) is: gnu 0, You 1 (match to 5 points)

Move number 3: gnu on roll, cube decision?

gnu140


 '1O2X2X2X2X2O ' ' ' '2O

1X ' ' ' '6O '4O '1X '5X

You153

Position ID: 4OfBYBBsG/AJIA Match ID: MAGgAAAACAAE

• gnu doubles

Cube decision
Rollout cubeless equity +0.477(Money: +0.439)
Cubeful equities:
1.Double, take +0.816
2.Double, pass +1.000 +0.184
3.No double +0.716 -0.100
Proper cube action:Double, take
Rollout details
WinW gW bg LoseL gL bgCubelessCubeful
Centered 1-cube0.6400.2330.007-0.3600.0760.006 +0.477 +0.716
Standard error0.0010.0020.000-0.0010.0020.001 0.004 0.010
Player You owns 2-cube0.6440.2460.006-0.3560.0810.008 +1.095 +0.816
Standard error0.0020.0030.001-0.0020.0030.002 0.012 0.014
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 885753883 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.1
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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