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Match to five - cube action? ROLLOUT
Posted By: ah_clem In Response To: Match to five - cube action? (ah_clem)
Date: Tuesday, 7 June 2011, at 11:22 a.m.
Not many replies on this one. Too easy?
I was playing white and couldn't figure out whether blue had a take or not. With that fact in hand, the decision to double was easy - just use Kit's Law. Interesting that the few who responded found the take the easy part of the decision.
The score (after 0 games) is: gnu 0, You 1 (match to 5 points)
Move number 3: gnu on roll, cube decision?
gnu 140
You 153 Position ID: 4OfBYBBsG/AJIA Match ID: MAGgAAAACAAE
• gnu doubles
Cube decision Rollout cubeless equity +0.477 (Money: +0.439) Cubeful equities: 1. Double, take +0.816 2. Double, pass +1.000 +0.184 3. No double +0.716 -0.100 Proper cube action: Double, take Rollout details
Win W g W bg Lose L g L bg Cubeless Cubeful Centered 1-cube 0.640 0.233 0.007 - 0.360 0.076 0.006 +0.477 +0.716 Standard error 0.001 0.002 0.000 - 0.001 0.002 0.001 0.004 0.010 Player You owns 2-cube 0.644 0.246 0.006 - 0.356 0.081 0.008 +1.095 +0.816 Standard error 0.002 0.003 0.001 - 0.002 0.003 0.002 0.012 0.014 Full cubeful rollout with var.redn. 1296 games, Mersenne Twister dice gen. with seed 885753883 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.1 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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