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BQ: Making the 5 point is obvious?

Posted By: leobueno
Date: Sunday, 12 June 2011, at 6:06 p.m.

In Response To: BQ: Making the 5 point is obvious? (leobueno)

JSD > 4 only for the 4th play.

Have a couple of questions.

1. Please explain more fully the concept of putting pressure on the 17 point checker by moving up to the 23 point. I see now there is a direct 6, but notice that piece now has more pressure on *it*. I would expect an exchange of hits would not hurt White too much, so do not understand why putting pressure on the 17 is important.

2. Slotting the 9 point, with a view towards either extending the prmime or rolling it forward looked like good bet. I figured that if I made the 5 prime on the next roll, the position would be very solid, especially given the close race. So, don't see why this is the inferior play to the "pressure" play.

The score (after 0 games) is: phunktor 0, You 0 (match to 3 points)

Move number 3:to play 11

phunktor155


1O '2X1O2X3X '1X ' ' '3O

2X ' ' ' '5O2O2O ' '1O5X

You155

Position ID: zE7wATDg28gBIg Match ID: cIlkAAAAAAAE

• You moves 11/9 6/5(2)

Cube decision
4-ply cubeless equity +0.089(Money: +0.080)
53.5 14.5 0.7 - 46.5 13.8 0.4
Cubeful equities:
4-ply cubeful prune
1.No double +0.142
2.Double, pass +1.000 +0.858
3.Double, take -0.168 -0.310
Proper cube action:No double, take (26.6%)

Alert: bad move ( -0.062)

# Ply Move Equity
1 R 24/23 11/10 6/5(2) +0.359
58.2 18.5 2.6- 41.8 16.2 2.0 +0.211 +0.359
0.2 0.2 0.2- 0.2 0.2 0.2 0.005 0.014
Full cubeful rollout with var.redn.
2842 games, Mersenne Twister dice gen. with seed 885366813 and quasi-random dice
Stop when best play is enough JSDs ahead: limit 4 (min. 360 games)
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 20 more moves within equity 0.44
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 24/23 6/5(3) +0.358 ( -0.001)
58.1 18.8 3.1- 41.9 15.6 1.7 +0.216 +0.358
0.1 0.2 0.2- 0.1 0.2 0.2 0.004 0.011
Full cubeful rollout with var.redn.
2839 games, Mersenne Twister dice gen. with seed 885366813 and quasi-random dice
Stop when best play is enough JSDs ahead: limit 4 (min. 360 games)
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 20 more moves within equity 0.44
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
3 R 11/9 6/5(2) +0.297 ( -0.062)
56.7 18.6 2.6- 43.3 16.8 2.3 +0.170 +0.297
0.1 0.2 0.2- 0.1 0.2 0.2 0.004 0.010
Full cubeful rollout with var.redn.
2429 games, Mersenne Twister dice gen. with seed 885366813 and quasi-random dice
Stop when best play is enough JSDs ahead: limit 4 (min. 360 games)
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 20 more moves within equity 0.44
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
4 R 11/10 6/5(3) +0.283 ( -0.076)
56.4 18.7 3.0- 43.6 16.9 2.3 +0.169 +0.283
0.2 0.2 0.2- 0.2 0.3 0.2 0.005 0.013
Full cubeful rollout with var.redn.
2121 games, Mersenne Twister dice gen. with seed 885366813 and quasi-random dice
Stop when best play is enough JSDs ahead: limit 4 (min. 360 games)
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 20 more moves within equity 0.44
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
5 2 6/4(2) +0.169 ( -0.190)
54.8 17.4 1.1 - 45.2 17.2 0.7
2-ply cubeful prune [world class]
6 2 6/4 6/5(2) +0.096 ( -0.263)
53.9 16.8 1.0 - 46.1 20.3 1.2
2-ply cubeful prune [world class]

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