| |
BGonline.org Forums
XGR++ RO
Posted By: neilkaz In Response To: Close it up or "#@%&" it up? (neilkaz)
Date: Tuesday, 14 June 2011, at 7:46 p.m.
It looks best to play 10/4 and hope to close out 3 checkers for a crushing advantage. Switching points from 3 to 1 is interesting as White will often be trapped of the 3 pt if he makes it, but of course that may not always be the result.
I saw the great Willcox Snellings playing this position-type in a prop over 20 years ago and he was switching from the 3 pt to the 1 pt but I think some of Blue's checkers were further back. I've got a long RO started (even 5k with XGR++ takes time) to test that concept and also whether breaking the 4 pt can be correct.
White is Player 2
score: 0
pip: 51Unlimited Game
Jacoby Beaverpip: 74
score: 0
Blue is Player 1XGID=bABBBCC---A-A-----------a-:1:-1:1:42:0:0:3:0:10 Blue to play 42
1. Rollout1 10/4 eq: +0.4744
Player:
Opponent:77.10% (G:0.00% B:0.00%)
22.90% (G:0.27% B:0.05%)Conf.: ±0.0019 (+0.4724...+0.4763) - [100.0%]
Duration: 9 hours 23 minutes2. Rollout2 12/8 5/3 eq: +0.4532 (-0.0212)
Player:
Opponent:76.26% (G:0.00% B:0.00%)
23.74% (G:0.32% B:0.06%)Conf.: ±0.0033 (+0.4499...+0.4564) - [0.0%]
Duration: 3 hours 03 minutes3. Rollout1 10/8 5/1 eq: +0.4251 (-0.0493)
Player:
Opponent:74.80% (G:0.00% B:0.00%)
25.20% (G:0.00% B:0.00%)Conf.: ±0.0014 (+0.4237...+0.4265) - [0.0%]
Duration: 1 hour 46 minutes1 15552 Games rolled with Variance Reduction.
Dice Seed: 83467239
Moves and cube decisions: XG Roller++
2 5184 Games rolled with Variance Reduction.
Dice Seed: 83467239
Moves and cube decisions: XG Roller++eXtreme Gammon Version: 2.00.168.beta
| |
BGonline.org Forums is maintained by Stick with WebBBS 5.12.