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How many time does 3-ply and XGR++ choice get overturned by RO
Posted By: eXtreme Gammon In Response To: Mochy vs Melzi @GG wednesday 6pm edt (eXtreme Gammon)
Date: Saturday, 25 June 2011, at 2:15 p.m.
I extract the data for errors out of the 1000 games I use for testing XG2 for 3-ply. All the RO are 1296 3-ply RO made using V2.
For XGR++ i've only the data from 400 games so far, i will have the full 1000 by Monday.
The data is cumulative: for instance for 3-ply Checker play: it made 387 errors greater than 0.020, 91 of which are greater than 0.040 and 5 of them are blunders (>0.080). So only (!?) 296 errors were between 0.020 and 0.040.
Error 3-ply game per error
(2000 games)XGR++ game per error
(800 games)Checker play more than 0.080 5 400.0 0 NA more than 0.040 91 22.0 3 266.7 more than 0.020 387 5.2 44 18.2 more than 0.010 893 2.2 127 6.3 more than 0.005 1470 1.4 244 3.3 more than 0.001 2357 0.8 504 1.6 Doubling more than 0.080 4 500.0 0 NA more than 0.040 23 87.0 0 NA more than 0.020 73 27.4 6 133.3 more than 0.010 108 18.5 15 53.3 more than 0.005 129 15.5 22 36.4 more than 0.001 150 13.3 28 28.6 Taking more than 0.080 8 250.0 0 NA more than 0.040 24 83.3 4 200.0 more than 0.020 45 44.4 7 114.3 more than 0.010 52 38.5 8 100.0 more than 0.005 54 37.0 8 100.0 more than 0.001 58 34.5 9 88.9 For reference there are over the 1000 games: 30360 Checker player decisions and 5536 cube decision.
Over the 800 games checked so far for XGR++ there are 12056 Check play and 2240 Cube actions.
here is the biggest mistake of XGR++
White is XG_V1
score: 147
pip: 179Unlimited Game
Jacoby Beaverpip: 129
score: 108
Blue is XG_V1XGID=abaBB-E-AA--bB---cAcc---A-:0:0:1:00:108:147:3:0:10 Blue on roll, cube action?
Analyzed in Rollout No double Double/Take Player Winning Chances: 64.69% (G:34.90% B:5.25%) 64.56% (G:34.47% B:5.67%) Opponent Winning Chances: 35.31% (G:7.24% B:0.43%) 35.44% (G:7.14% B:0.42%) Cubeless Equities +0.619 +1.234 Cubeful Equities No double: +0.777 (-0.156) ±0.013 (+0.764..+0.789) Double/Take: +0.932 ±0.022 (+0.910..+0.954) * Double/Pass: +1.000 (+0.068) Best Cube action: Double / Take Rollout details 1296 Games rolled with Variance Reduction.
Moves and cube decisions: 3-ply
Using version 1Double Decision confidence: 100.0% Take Decision confidence: 100.0% Duration: 12 minutes 46 seconds eXtreme Gammon Version: 2.00.170.beta
here it is drops thinking the position after DT is 1.008
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