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Priming checker play

Posted By: Mochy
Date: Saturday, 25 June 2011, at 4:13 p.m.

In Response To: Priming checker play (Casper van der Tak)

Thank you for sharing your insights.

6/3* 6/2 is good partly because of opponent's fragile position with misplaced spares.

 ñþ²±²®ò
 ðFAFUZU@ @ZAPAFAð" 
 ðGBGV[V@ @[BGBGBð  
 ðHCHCHC@ @HCHCHCð  
 ðIDIDID@ @IDIDIDð  
 ðJEJEJE@ @JEJEJEð  
 ð      @ @ 4  3 ð  
 ðejejej@ @ejejejð  
 ðdidids@ @dididið  
 ðwhchcr@ @chchc|ð  
 ðvgbqlq@ @lqlgb{ð  
 ðufupkp@ @kpkfazð  
 ó¯´³´°ô

Û is Player 2

score: 5
pip: 177
7 point match
pip: 106
score: 2

Ð is Player 1
       XGID=-c-aBBDBBB--c---A-bbbb----:1:-1:1:43:2:5:0:7:10

Ð to play 43

1.XG Roller++6/2 6/3* eq: +1.081
Player:
Opponent:
73.64% (G:38.33% B:4.88%)
26.36% (G:5.09% B:0.27%)
2.XG Roller++7/3* 6/3eq: +1.074 (-0.008)
Player:
Opponent:
69.95% (G:41.31% B:6.43%)
30.05% (G:3.42% B:0.13%)
3.XG Roller++9/5 6/3* eq: +0.989 (-0.092)
Player:
Opponent:
68.83% (G:38.03% B:5.39%)
31.17% (G:5.94% B:0.29%)

www.eXtremeGammon.com> Version: 2.00.169.beta, MET: Kazaross XG2

This is a kind of bench mark position. Opponent's four prime in original position is too advanced to contain my checker.

Making a three point lose way too many games and I should have noticed it. Sometimes I consider a position without seeing reality.

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