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BGonline.org Forums
RO and article by Tardieu
Posted By: Klaus Evers In Response To: More bearoff mistakes (Klaus Evers)
Date: Thursday, 30 June 2011, at 7:50 p.m.
Well, I can imagine that the top-experts make the best play in a sec. Intermediates will have to think twice.
My point in this bearoff is, that of course gammons count. But how much? And, that, of course, minimizng shots will win for sure more single wins. But, whenever I take the last reasoning for granted, I am quite puzzled a few times when taking an extra checker off will win more games for you.
Match:
White is Player 2
score: 4
pip: 1587 point match pip: 28
score: 0
Blue is Player 1XGID=aBDBC-b-----c----d-c--b---:1:-1:1:33:0:4:0:7:10 Blue to play 33
1. Rollout1 4/1(3) 3/0ff eq: +1,596
Player:
Opponent:84,77% (G:78,51% B:0,23%)
15,23% (G:0,00% B:0,00%)Conf: ± 0,006 (+1,590...+1,602)
Duration: 6 minutes 29 seconds2. Rollout1 4/1(2) 3/0ff(2) eq: +1,558 (-0,038)
Player:
Opponent:84,38% (G:75,53% B:0,30%)
15,62% (G:0,00% B:0,00%)Conf: ± 0,007 (+1,551...+1,565)
Duration: 7 minutes 23 seconds1 1296 Games rolled with Variance Reduction.
Moves and cube decisions: 3 plyeXtreme Gammon Version: 1.21, MET: GnuBG 11 point
Usually, your checkerplay errors in bearoff cost you not much equity. But these situation occur so often, that it is worth studying these routine plays very well. At the end of the day they will add up quite a lot. (And I can tell you: my checker mistakes add up quite a LOT ;-) )
Match Variant
White is Player 2
score: 4
pip: 1427 point match pip: 28
score: 0
Blue is Player 1XGID=aBDBC-b-----a----bbcbb----:1:-1:1:33:0:4:0:7:10 Blue to play 33
1. Rollout1 4/1(3) 3/0ff eq: +1,382
Player:
Opponent:78,79% (G:70,97% B:0,11%)
21,21% (G:0,00% B:0,00%)Conf: ± 0,005 (+1,377...+1,387)
Duration: 2 minutes 43 seconds2. Rollout1 4/1(2) 3/0ff(2) eq: +1,304 (-0,078)
Player:
Opponent:77,64% (G:65,95% B:0,19%)
22,36% (G:0,00% B:0,00%)Conf: ± 0,006 (+1,298...+1,310)
Duration: 2 minutes 54 seconds1 1296 Games rolled with Variance Reduction.
Moves and cube decisions: 3 plyeXtreme Gammon Version: 1.21, MET: GnuBG 11 point
You can still win the game after getting hit, but from the RO it is clear that your gammons won go way down (in both positions)!
DMP original
White is Player 2
score: 0
pip: 1581 point match pip: 28
score: 0
Blue is Player 1XGID=aBDBC-b-----c----d-c--b---:0:0:1:33:0:0:0:1:10 Blue to play 33
1. Rollout1 4/1(3) 3/0ff eq: +0,694
Player:
Opponent:84,72% (G:79,50% B:0,29%)
15,28% (G:0,00% B:0,00%)Conf: ± 0,004 (+0,690...+0,698)
Duration: 6 minutes 53 seconds2. Rollout1 4/1(2) 3/0ff(2) eq: +0,680 (-0,015)
Player:
Opponent:83,99% (G:76,87% B:0,57%)
16,01% (G:0,00% B:0,00%)Conf: ± 0,004 (+0,676...+0,684)
Duration: 8 minutes 07 seconds1 1296 Games rolled with Variance Reduction.
Moves and cube decisions: 3 plyeXtreme Gammon Version: 1.21, MET: GnuBG 11 point
DMP Variant
White is Player 2
score: 0
pip: 1421 point match pip: 28
score: 0
Blue is Player 1XGID=aBDBC-b-----a----bbcbb----:0:0:1:33:0:0:0:1:10 Blue to play 33
1. Rollout1 4/1(3) 3/0ff eq: +0,574
Player:
Opponent:78,72% (G:71,55% B:0,09%)
21,28% (G:0,00% B:0,00%)Conf: ± 0,003 (+0,571...+0,577)
Duration: 3 minutes 05 seconds2. Rollout1 4/1(2) 3/0ff(2) eq: +0,547 (-0,027)
Player:
Opponent:77,35% (G:66,45% B:0,15%)
22,65% (G:0,00% B:0,00%)Conf: ± 0,004 (+0,543...+0,551)
Duration: 3 minutes 12 seconds1 1296 Games rolled with Variance Reduction.
Moves and cube decisions: 3 plyeXtreme Gammon Version: 1.21, MET: GnuBG 11 point
Finally, an article from Tardieu: Bearoff Tips at DMP
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