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BGonline.org Forums
Daily Quiz 7/7
Posted By: Bill Calton In Response To: Daily Quiz 7/7 (Daily Quiz)
Date: Saturday, 9 July 2011, at 1:17 a.m.
1. 13/9, 13/11 puts your checkers where you want them assuming you are missed. And you get a discount on the aggression given the blot on the 4 point. Still, I don't know if I am man enough for that play. Up in the race, I play wimpy and improve slow and steady. 13/7.
2. 6/4*/3 is the cool play and has some logic behind it. It makes it the most difficult for the single checker to escape while putting immediate pressure on the baby to perform or get the cube. I'll go with it. 6/4*/3.
3. This looks like a close decision according to Stick's Pay now or Pay later guidelines. Blot and improving board, and game over if it works all argue pay now. But 13 shots is "pushing it" so maybe we wait. If we leave a shot next roll, 6-1 and 6-5 we will be sorry. 6-2 is a wash and 6-3 or 6-4 are better. If we leave a shot two rolls from now we are only sorry with 6-1. I guess I wait with 7/1, 6/4 and hope for a better roll next time.
4. Playing safe with something like 14/10, 13/10 is risky since White's timing may just hold up. Should we challenge white directly with 14/7? Three loose blots for us and a three point board for him... this may not be a leisurely stroll around the board if we do get hit, and we probably will. Yet, it must be difficult for White to win going forward with 6 checkers back. I don't know. I suppose timing is everything in a backgame. Let's challenge White to win going forward - 14/7.
5. Up in the race, 11 in the zone is dangerous,(even if not ideally distributed), better board, we could attack or prime, and White has the stupid ace point. Double seems clear.
Hmm, what does White have? Blue might have some trouble escaping from the 2-point and he may have to give up the outfield in order to continue the attack, again making it difficult to escape. If white can anchor anywhere, he has hope. I guess you gotta try it. Double / Take.
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