Naccel 2 -- post #5x (Counting habits)
Posted By: Nack Ballard
Date: Monday, 18 January 2010, at 6:17 p.m.
Jim has been especially courageous in laying out there his early attempts at Naccel counting for all to see. I decided to reward him with this unplanned post. Hopefully this analysis will benefit not only him, but anyone else as well who takes the time to read through.
We will walk through Jim's count of a position in detail, and I hope he can forgive me if any of my critique fails to come off as anything other than constructive, as it is intended to be. We can all use help in improving our counting habits.
For this post, I felt that including diagrams other than the main position would interrupt the flow. While not essential, it might help to set up the position below and follow along on a board.
For reference, a faster count for Blue in this position is illustrated in the third diagram of Post #5.
It is very helpful to see your and Ian's Naccel counts. It gives me a better idea what to address, and how quickly.
In the interest of being efficient, for the most part, I'll be sticking to the general Naccel posts rather than addressing individual counts. But today I'm going to make an exception, because I have noticed some counting pitfalls worth discussing.
Your notes start below the position diagram, in italics.
With this position the approach I took was as follows:
For counting purposes the man on the bar needs to go on the 24 point so that is one pip forward to the 24 point for a count of 3 (1).
A poor start. Leading off with a fractional count slows down the count and reduces your options. Not only do you have to carry a separate baby pip-count around, but you can no longer use the roofer as a shifter or as an offset checker (in case that comes in handy) -- he's gone. Maybe you'll get lucky and snag integer counts the rest of the way, but the best you'll do is break even.
If you must lead off with a single checker, make it part of an integer formation or at least hop it (i.e., 6 or a multiple of 6 pips) onto another blot or to an existing point to consolidate the board position (minimize confusion).
The midpoint is often a good place to hop a roofer (a movement of +2) because I have created special formations involving the midpoint and it is a great collector of leftover counts (it's easy to multiply 1(1) by the number of checkers there).
In the actual position, the midpoint is vacant, but the barpoint (Naccel 1pt) turns out to be a magnificent landing spot. You can wipe out twelve checkers with a single blow (and any integer count it happened to be would be fine -- the fact that the -3 count and +3 hop exactly offset is a further bonus). That triple-hop, in fact, would have been my first choice if I hadn't spotted the even better dual purpose 4-pip shift on the right side (making the six-prime in front and backing up the far-side point to S2).
Oh, one more thing. It would be better (and I'm speaking to Jim, Ian and anyone else reading this post) to convey your counts in Naccel numbering, in order to practice it yourself and help others practice it -- it's intimately connected to the counts of the formations. (For reference, a Naccel point number is always its traditional point number minus 6.) For example, please call the "24pt" either "S3" or the "18pt." If you fear that "18pt" will be misinterpreted in context, then you can (as I do) insert the word "Naccel" before the point number here and there as a reminder, or call it "n18." If you want to refer to it by the traditional point number for some reason, then "trad 24pt" or "t24" works.
I moved the man on the blue 7 point 4 pips backwards to go on top of the checker on the eleven point so as to create a zag for 5 (-4)
Okay, you didn't know/see the six-prime, but the zag is a nice consolation prize (and shows you've paid attention). However, instead of carrying around another 4 pips in baggage, you should be looking for a way to countershift 4 pips profitably (or at least neutrally). The only place left is in the inner board, so that's where you do the deed.
Probably the best 4-pip countershift is lifting the -1pt checkers to the -3pt. That separates the irrelevant 0pt from the rest of the pack so it is easy to see what you have left, and, more importantly, it creates a pair (-1) atop a three-prime (-3). Indeed, that would complete the count.
This means we are running with a net (-3 pips)
Right. The +1 pip from the 3(1) leadoff, and the -4 pips from the one-sided shift to the zag. The questionable technique of counting the 4 pips instead of countershifting aside, note there was no advantage in leading off with the roofer. Even if you find no way to use it, counting the extra pip last (or at least as late as possible) is simpler.
The six-sym around n-3 gives a count of -3
Okay, good, that's the best you have now. But (and sorry to harp here, but it will help drive the point home) note that IF you still had the roofer, you could either: (a) hop it +3 to the (now vacant) bar point and wipe out the -3 three-prime so that you don't have to alter your running supe count; or (b) cancel the +3 against the -3 and alter your count by only the leftover pip. Of these two choices, (a) is usually better technique, and in a moment you'll see the benefit.
There are two pips to move back from the n-1 point to the n0 point so add those to the existing -3 pips gives a total of -5 pips
If you had still had the roofer and chose method (a) above, you could cancel a 1pt pip against one of the two -1pt pips, and you'd only now have to subtract 1 pip from your baby-pip count instead of having added 1 pip earlier and now subtracting 2.
In other words, while you should have countershifted the 4 pips instead of tracking them, the roofer leadoff exacerbated the problem -- it squandered a later chance to cancel both the -3 three-prime and one of the near-side pips at the end.
This gives 3 + 5 -3 = 5 and 5pips.
Correct. Actually, the way your count tracked, it was 3 + 5 -3 = 5 supes, and +1 -4 -2 = -5 pips. Without the roofer leadoff, your count could have been 5 -3+3 = 5 supes, and -4 -1 = -5 pips. Had you countershifted the 4 pips as well, you could have had 5 -1 -3+3 = 4 supes, and +1 pip. And with the best countershift (six-prime and two-to-S2, see post #5 (third diagram), the count was 4 -3+3 = 4 supes, + 1 pip.
In these comparisons, the "-3+3" looks like two separate counts but the more adept you become the more it feels like a 0 count or not even counting.
5 is the same as 4(6) so 4(6) less 5 pips is 4(1)
Naccel count for Blue is 4(1)
True, but in many or most cases, this is an unnecessary step. It is fine to leave it as 5(-5).
The main position is repeated below, with the point numbers labeled from White's perspective.
Two men on the white 24 point gives a count of 6
Okay, at least you're starting with an integer. Still, it is better to first find a problem and fix it. The S3 checkers can be added in anytime, and it might end up better to include them in a larger formation later. (I mentioned two such examples in post #5 -- see fifth and sixth diagrams.)
Move the checker from the 12 point to the 13 point for a count of 1(1)
I guess you meant 13pt to 12pt (though by Naccel numbering it's really 7pt to 6pt, or n7 to n6). But there you go with the fractional counts again. Rather than count this checker as 1(1) you would be better off counter-shifting the -3pt blot and one of the -4pt checkers back to the 0pt -- i.e., getting them off the board and keeping your zero count... well, I mean your 6 count that you started prematurely.
You seem to have adopted a methodology of starting with the back checkers first and working your way around the board. The reason you have developed this habit is that for traditional counting it is easier to count the big numbers first, and you also fear you'll forget something.
In Naccel, all the numbers are small, and there are a lot more checker-combining resources available through board symmetry. You are squandering most of these resources if you just clunk around, back to front. Instead, you should be looking to blow away as many of your checkers as you can with your first formation, anywhere you can.
The advantage of your approach is that you pretty much know what area of the board you're counting in next. But you're giving away too much in the process. Fixing this habit may take you out of your comfort zone (if it can be called that) and further slow your counts at first, but that will be a temporary effect and your counts will gather a surprising amount of speed before long.
The checkers on the white 4 and 8 points cancel each other out
This is okay, though it seems more natural to me to wipe out the entire five-prime with the +2 -2 pip shift I pointed out in post #5 (see fourth diagram).
If we move the checker forward one pip from the 3 point to the 2 point then we have a triplet on n-4 so that gives a count of -2. (plus 1 more pip)
The triplet is a good idea. A better execution, though, instead of your last step of removing the (Naccel) 2pt and -2pt, would have been to shift the 1pt spare back to the 2pt, and at the same time the -3pt blot to the -4pt, creating two triplets. These triplets could either be counted separately (+1 -2 = -1) or viewed as a six-sym around the -1pt (faster).
In general, it is better to shift checkers than to adjust a running baby-pip count. Shifting will develop better habits; before long you'll be spotting bigger formations, more of your shifts will be dual purpose and you'll need fewer of them.
This leave a final 3 checkers on the 7 point to move to the 6 point. (3 more pips)
The count excluding pips is 6 + 1 2 = 5 and there are 5 pips to add so a Naccel count for white of 5 (5)
Right. A count of 6 + 1 - 2 = 5 supes, and 1 + 1 + 3 = 5 pips.
You're improving. And, to be fair, you did better in the count of your second position of the same post; that's why I elected to comment on this one: I figured you'd learn more.
Anyway, I hope that helps. You'll get there -- stick with it!
Thanks Nack this is incredibly helpful clearly what you are showing is that to get the best out of Naccel it matters that you deploy the options open to you in the most effective way or at least in a very effective way.
Ill will try and incorporate the various pointers you have given in future counts.
I am definitely sticking with this thanks again.
BGonline.org Forums is maintained by Stick with WebBBS 5.12.