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BGonline.org Forums
How to play bot babies
Posted By: Coolrey In Response To: How to play bot babies (Tad Bright)
Date: Wednesday, 8 April 2009, at 5:19 p.m.
If you just think about things, you can develop your own ideas. I just decided to double people in situations that I would be uncomfortable taking the cube, and that was the beginning of all the psychological experimenting I have done over the years. Other people were afraid of positions when they had one man up and one exposed to a couple builders when their opponent was on roll, (just like I was). What is so hard about that concept? People don't like feeling helpless!
You can't drop a cube because it came one roll after a bot would have doubled, you have to drop it because it is a drop. Put it into your bot and ask it if you did the right thing when you analyze that match.
I know this much about doubling when the bot does: If you do that you will get rewarded by the bot with a ZERO error rating. However you won't win many tournaments doing it because bots double aggressively and then they play perfectly after the double. You won't be able to do that, since you have to fight your emotions, so your live results will suffer.
Optimal human doubling then, IN MY OPINION [which does not reflect the views of this forum or it's creator] is that humans should either double at the same time or LATER than the bots do for optimum results. The positions are easier to play and understand if you take a roll sometimes when the bots would double. Especially if you can't understand WHY it is a double in the first place, agreed?
Doubling EARLY is the worst form of cube mistake, (again in my opinion), but that doesn't mean I never do it against some weakling who is already prepared to pass! It's a bum idea against aggressive takers who will not hesitate to reward you with a well timed 4 cube if things break their way... Early doubles are the gifts that "keep on giving". Those observations are based on extensive experience practicing with the bots, and then playing with people, taking into account my tendency to be overly aggressive myself. So, you have to adjust for your own particular human frailties to tailor your cube action in such a way as to compliment your abilities as best you can.
Gnu grades HARD. Make one cube mistake, like forgetting to double after the Crawford game and you can be called awful. Despite the fact that the mistake mattered very little to the outcome of the match. I have categorized cube mistakes and ranked them in order of worst to least harmful... and now I use that information when analyzing whether to double, wait, take, pass, roll on. Don't worry about playing intermediate sometimes, for you that would be better than having perfect ER but then playing the positions in a confused manor because you are not a bot.
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